PBD: Dynamic Weave

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Today it’s about dynamically generating a piece of woven fabric. Manuel explains how to write a VEX wrangle in the DOP context to generate connecting yarns in every frame.

This setup is quite simple but nice-looking. Not only do you learn how to recreate the effect, but the tutorial gives you some insight on how to use geometry wrangles in DOPs.

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3 Comments

  1. Andrew says

    As always great tutorial,

    one question….. If I wanted to use this on any type of geometry what would be the easiest way to scatter points along x and y-axis? for example a 3D letter.

    Thanks
    Happy Christmas!

  2. K M says

    Hey, amazing tutorial!

    One thing I’m trying to figure out is: the width of the line is too big when rendering it. How can I change it? Thanks in advance.

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