Houdini: Poly Rembrandt pt. II

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Abstracted paintings can be fun, but the tend to look a bit flat. So why not give them depth by extruding parts of the geometry? In this tutorial we’ll dive into VOPs (VEX Operators) and procedurally move geometry points in order to create a polygonal landscape in our painting.

Download the project file here.

Other Parts

Part I: Basic Setup

Part II: Extrusions

Part III: Rendering

Part IV: Edge Detection Theory

Part V: Edge Detection Implementation

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