Houdini 17 Quicktip: Setting Up Colored Smoke

comments 3
Tutorials
Featured Video Play Icon

S moke and mirrors! Well Smoke mainly in this quicktip. We’ll look at a few of Houdini 17’s new pyro features – namely the new sourcing workflow and the ability to (easily) color your smoke simulation using a mesh’s colors.

Houdini 17 brought a few changes when it comes to setting up smoke simulations. Emission is now handled by generating points and then turning them into a sparse volume to be used as source in your DOPnet. That might seem a bit alien at first but makes sense once you use a pyro-sim in conjunction with particles or debris (VFX anyone?).

Another (at least for motion graphics) huge feature is the ability to now easily color smoke in H17. Not that this was impossible in pre-17 days, it just got a whole lot easier. Granted – a donut isn’t the most spectacular shape to fill with (donut-)colored smoke but you get the idea. Use it for shoes, cars, watches, whatever product you’ll need to apply a bit of colorful smoke to…

Download Free Donut 3D Scan
Download Project File (.hip)

Share on FacebookTweet about this on TwitterPin on PinterestEmail this to someoneShare on LinkedInShare on Google+

3 Comments

  1. Adam Tracksler says

    Fantastic! Cant wait for the Patreon Lighting and rendering!!

  2. Daniele Frontini says

    Thanks a lot Moritz, superuseful!! I can’t get rid of the stepped surface on the smoke surface in contact with the collision geo. Any suggestion?
    Thank You!!

Leave a Reply

Your email address will not be published. Required fields are marked *