## All posts tagged: VEX

## Naive Path Finding

This one is a rather brute force approach for a problem we had to solve on a recent job: Finding a path through a bunch of obstacles. Admittedly what we implement here isn’t a very sophisticated algorithm, but its power lies in its simplicity: It will find a path as long as it’s got enough points available.

## Custom Particle System in VEX

## VEX: Space Filling Curves (aka “that Windows 95 Screensaver”)

## VEX / VOPs Basics: PCFind

## Mandelbrot and Mandelbulb

The Mandelbrot set – the mythical King of fractals. The one that started the whole fractal craze in the 80s and 90s. In this video we’ll implement not only a classic Mandelbrot set that will yield the omnipresent image of that weirdish ridged shape, but we’re also gonna build a setup that will allow us to generate a 3-dimensional realtive of it: The Mandelbulb.

## VEX in Houdini: Strange Attractors

## Creating Geometry With VEX

Did you ever wonder how to create polygons and polylines through code in Houdini. It’s a straigtforward concept. But you have to know some things about the way Houdini organizes and stores geometry in memory. In this tutorial Manuel will walk you through the process of creating geometry with VEX in a wrangle. After some theory he’ll show you how to generate a closed polygon. Then you’ll learn how to connect neighbouring points with polylines […]