All posts tagged: Vellum

Quicktip: Double Pendulum In Vellum

comments 4
Tutorials
double_pendulum.Still023

Another one of those physics/math/CG tropes is the double pendulum: Take a standard pendulum (one arm that can rotate around one or more axis) and attach another pundulum to its end. The fascination for this contraption comes from the fact that it behaves extremely different depending on its initial condition.

Houdini 17 Is Here – A Quickstart to Vellum

comments 22
Tutorials
H17_Vellum_Intro.Still015

One of the most exciting features that Houdini 17 introduces is Vellum: A new simulation framework based on XPBD. (Extended Postion Based Dynamics – In essence grains on steroids.) That means stable and fast simulation of (almost) everything softbody: Cloth, Wires and well – softbodies. In this quickstart series we’ll take you through the bare basics of how to get started using Vellum.