All posts tagged: simulation

Nerd Rant: DOPs

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Nerd Rant
Nerd-Rant-Dops

Recorded back in October when Mo was cranky due to reasons, Manu decided to discuss his (then) favorite topic when it comes to Houdini: DOPs. Turns out it is not so much Mo’s favorite topic. Watch this nerd rant to see us being cranky and stupid about dynamics in Houdini.

Houdini 17 Is Here – A Quickstart to Vellum

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Tutorials
H17_Vellum_Intro.Still015

One of the most exciting features that Houdini 17 introduces is Vellum: A new simulation framework based on XPBD. (Extended Postion Based Dynamics – In essence grains on steroids.) That means stable and fast simulation of (almost) everything softbody: Cloth, Wires and well – softbodies. In this quickstart series we’ll take you through the bare basics of how to get started using Vellum.

Creating A Procedural Snowflake

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Tutorials
snowcrystal.Still002

We have something special for the upcoming holiday season for you: Snowflakes! This was the very first paper I ever implemented in Houdini – what a feeling! I recorded it a while back in summer but then decided to wait until the right season. As the first snow is hitting the Munich area I guess it is about time to release the tut 🙂

Live Rendering of Heightfields in RS

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Tutorials
Live-Rendering-Of-Heightfields-In-Redshift3D

Heightfields are a nice addition to Houdini 16 for environment work. They more or less replicate the functionality of programs like Worldmachine. In today’s tutorial Manuel shows you how to create a terrain from scratch in Houdini and how to render it directly in Redshift3D, without baking out textures manually.

VEX in Houdini: Space Colonization

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Tutorials
VEX-in-Houdini-Space-Colonization

Branching growth is fascinating as it has a lot of hidden structure to it and is very intricate. Many methods have been proposed over the years to model branching structures, like trees. One algorithm that is particularly beautiful and simple is the “Space Colonization” algorithm, that Adam Runions proposed in 2007. It models branches by looking at their competition for space. The space that contains the branches is filled with points that serve as attractors […]