All Posts tagged “sidefx

Nerd Rant 2.0 – Ep.6: Houdini 19

Mo is back from holidays, Manu’s winter semester started and both guys are freezing through the German autumn. Yet a ray of hope shines on them in the form of SideFX’s new Houdini 19 release.

Low Poly Transform

Blending smoothly between a high-poly mesh and its low-poly representation is a subtle but useful effect. In this tutorial you’ll learn how to create two versions of the same object, one smooth and one facetted, with the exact same topology. This enables you to blend […]

Kitbash Vein Growth Part 1

This tutorial shows you how to create a procedural vein, that is composed of small segments that you drawn by hand. This way the overall look of the vein is art-directable.

TD Essentials: Parallel Transport

Curve framing is important for a lot of things, like trajectories, creating geometry from curves or aligning copied geometry to curves. In this tutorial Manuel implements the parallel transport algorithm that transports an initial normal vector along a curve to create a smoothly varying frame. […]

PBD: Dynamic Weave

Today it’s about dynamically generating a piece of woven fabric. Manuel explains how to write a VEX wrangle in the DOP context to generate connecting yarns in every frame.