All posts tagged: Procedural

Crochet – Blending between Delaunay and Voronoi

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Tutorials
Crochet-Blending-between-Delaunay-and-Voronoi

Here at Entagma we love to deal with yarns. This video extends the “yarn-effects” with a crochet approach. Using the delaunay triangulation of an input mesh and its dual diagram, the voronoi mesh, we build a procedural model that uses point color to blend smoothly between the two. That gives an intricate pattern, especially in the blending regions. As a bonus we animate the effect. Download end file

Quicktip: Signed Distance Outlines

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Tutorials
Quicktip-Signed-Distance-Outlines

Signed Distance Fields are very versatile. In this installment of the Entagma tutorial stream, Manuel shows you how to use a SDF volume to create outlines around an arbitrary object. By remapping the values from the SDF using functions like sqrt() and sin() it’s easy to create propagating ripples.

Procedural Modeling Of Water Droplets

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Tutorials
ProceduralModelingOfWaterDroplets

If you want to make your product appear nice and fresh in your TV commercial, chances are that you’ll put water droplets on it. This effect is very popular in advertising. In todays installment of the Entagma tutorial stream, Manuel shows you how to procedurally build such an effect in Houdini.

Live Rendering of Heightfields in RS

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Tutorials
Live-Rendering-Of-Heightfields-In-Redshift3D

Heightfields are a nice addition to Houdini 16 for environment work. They more or less replicate the functionality of programs like Worldmachine. In today’s tutorial Manuel shows you how to create a terrain from scratch in Houdini and how to render it directly in Redshift3D, without baking out textures manually.