This is the first part of a two part tutorial. Part two will be available soon. Polyfolding is an interesting effect where you split up an object to individual bands and make them curl up. It can be used to disintegrate an object or make it appear from nothing. To achieve the curling behaviour some matrix math is needed. All primitives are treated like individual objects, with their own distinct transfomation matrix attached. Then, they […]
M y grudge with social media is that it is virtually impossible to find posts after a few weeks. I saw this effect on twitter in some real time engine. Unity or Unreal. I’d love to give credit to whoever cooked it up, but I’m unable to find that !”§$%& post again. So if you know who/what I’m talking about => comments plz!
CCurve framing is important for a lot of things, like trajectories, creating geometry from curves or aligning copied geometry to curves. In this tutorial Manuel implements the parallel transport algorithm that transports an initial normal vector along a curve to create a smoothly varying frame. But be warned. This video is very VEX heavy.