This one is a rather brute force approach for a problem we had to solve on a recent job: Finding a path through a bunch of obstacles. Admittedly what we implement here isn’t a very sophisticated algorithm, but its power lies in its simplicity: It will find a path as long as it’s got enough points available.
One of the great things about the Houdini community is that we’re always confronted with clever questions and with clever answers too. “How do I color strands using an image’s color palette?” was the comment on Vimeo that led to this setup. Yet when talking about coloring polylines we also need to discuss rendering them.
We’ve been visiting Ars Electronica this weekend. It was amazing. Such a weird and wonderful collection of modern nerd art presented in an astonishingly creepy environment. (Think nuclear shelter underneath an abandoned logistics center). What that meant however is that there was only very little time to record a tutorial. That’s why this ended up being an extremely quickt tip.
This is a classic effect in Houdini. I stumbled upon it over at Odforce. As you will see from that thread there are many elaborate ways of achieving this kind of growing curve. However we’re gonna build a very simple version which yet offers a nice way of controlling growth by passing along values from a noise field. Hope you have fun!