All posts tagged: Houdini

Analytical Foam

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Tutorials
Analytical-Foam

As position based simulation techniques are very fast theses days, it is possible to use them to confrom intersecting spheres to each other, to model foam. Nevertheless there are other possibilities, too.

Quick Wind Tunnel

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Tutorials
wind_tunnel.Still024

Usually you’d find pyro setups behind all kinds of explosions, fires and sometimes fireworks, but how about something more calm? Something like a wind tunnel used to evaluate the aerodynamic properties of cars, trains and planes? (Please do not use this setup to evaluate any aerodynamic properties, it’s a visual setup, not necessarily a scientifically accurate one.)

Polyfolding – Part 1

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Tutorials
Polyfolding-Part-1

This is the first part of a two part tutorial. Part two will be available soon. Polyfolding is an interesting effect where you split up an object to individual bands and make them curl up. It can be used to disintegrate an object or make it appear from nothing. To achieve the curling behaviour some matrix math is needed. All primitives are treated like individual objects, with their own distinct transfomation matrix attached. Then, they […]

Nerd Rant: DOPs

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Nerd Rant
Nerd-Rant-Dops

Recorded back in October when Mo was cranky due to reasons, Manu decided to discuss his (then) favorite topic when it comes to Houdini: DOPs. Turns out it is not so much Mo’s favorite topic. Watch this nerd rant to see us being cranky and stupid about dynamics in Houdini.

Crochet – Blending between Delaunay and Voronoi

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Tutorials
Crochet-Blending-between-Delaunay-and-Voronoi

Here at Entagma we love to deal with yarns. This video extends the “yarn-effects” with a crochet approach. Using the delaunay triangulation of an input mesh and its dual diagram, the voronoi mesh, we build a procedural model that uses point color to blend smoothly between the two. That gives an intricate pattern, especially in the blending regions. As a bonus we animate the effect. Download end file