All Posts tagged “Generative

Quicktip: Abstract Shapes

After publishing the VDB denting tutorial, we received some questions regarding how we created the geometry used in the preview rendering for that tutorial. In this quicktip we’ll show you how to create the organic shapes we used when testing that setup. It’s a neat […]

Houdini: True 3D Reaction Diffusion

You might have seen this effect more frequently during the last months: Those growing organic blobs that cover a surface in intricate Patterns (sometimes resembling the texture found in a Keith Haring painting). These patterns are the result of a process called Reaction Diffusion.

VEX in Houdini: Strange Attractors

In this tutorial we’ll focus on two extremely powerful tools inside of Houdini: VEX and solvers. VEX is houdini’s scripting language. It is multithreaded (which means fast) and based on C (which means it’s also similar to Processing, Arduino, Java, Javascript, C++ and C#).

Creating Geometry With Python In C4D

HI people from the internet. After posting my geometry creation tutorial for Houdini, people approached me with the question, if such a plexus effect is possible in Cinema 4D, too. And I said no, not without plugins. But after thinking about it for a little […]

Houdini: Boolean Volume Denting

When I saw this tutorial on Greyscalegorilla, it occurred to me that although I liked the results a lot the process of sculpting and posemorphing would be a bit too unflexible for my needs. And of course it would also be too tedious for a lazy […]