1. NoDeRunner says

    would you mind telling which Hardware you use??
    Just RAM/CPU/GPU

    Apart from that… Thumbs up !! Clear loud audio, not too much talking around.

    • Moritz says

      we’re using different hardware. For example my personal workstations are one quite old i7-990x with 12GB RAM and one GTX580, my newer is an i7-3920 with 32GB RAM and 2xGTX780 + 1xGTX980Ti. At the office we still have other configs. As far as Houdini is concerned you’re good if you have a fast CPU (at least a 6-core i7) and at least 32GB (better 64GB) of RAM.

      • NoDeRunner says

        Thanks for that, so I can have kind of a rough estimate how much coffee to prepare, when tryin to”recreate” Your Tutorials…

        I am actually a physics/CS student, but our 9TFlops cluster is sadly not available for Houdini…:-(

        So I have tostick with my laptop and expand it at its limits… (32GB+SSD)

        THX again for the Tuts&info

      • b says

        Hi Moritz,

        A bit off-topic, what kind of HDD size would you recommend for simulating/caching setups of a scale such as those in all your tutorials?

        Flawless platform – thanks for the tutorials!

        • Moritz says

          Hard to say. I personally have a 256GB SSD as primary disk and a 2TB HDD as data drive. Nowadays I’d go for a 512 GB SSD though. In general bigger = better ๐Ÿ™‚


  2. Felicia Fuchs says

    Thank you very much for the tutorials! I am quite new to Houdini so it helps me a lot.

    In your tutorials you connect points and then turn these into wireframes. ( as well in your loops and subdivisions) tutorial I was wondering if there is a way to connect these to polygons? like somehow from connected points to a polygon mesh. been struggling for a while now with that issue.
    would be great if you could help

    thank you very much!

    • Moritz says

      Hi Felicia,

      for me the most straightforward (and maybe not very clever way) to come up with something like what you’re mentioning is this setup:


      Is that what you are looking for? In genereal you have to figure out which points should form a polygon and that you’d have to tell Houdini somehow. In the above setup I’m just generating the N nearest triangles. I’m sure there are lots of variations on this topic ๐Ÿ™‚


      • Moritz says

        Also you might want to have a look at the Tetrahedralize-SOP.

        • Felicia Fuchs says

          Thank you for your fast reply ๐Ÿ™‚

          Tetrahedralize-SOP what I was looking for in this case but the other solution gives me some very interesting effects now and I will certainly play around with it some more once Iยดve finished this project!

          Very cool.

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