Naive Path Finding

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This one is a rather brute force approach for a problem we had to solve on a recent job: Finding a path through a bunch of obstacles. Admittedly what we implement here isn’t a very sophisticated algorithm, but its power lies in its simplicity: It will find a path as long as it’s got enough points available.
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Dual Mesh

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Deskriptiv (http://www.deskriptiv.de) inspired me very much over the years, with their unique mixture of intricate setups and beautiful design. In this tutorial I want to show you how to rebuild one of their creations “Double Mesh” inside Houdini. “Dual Mesh”, the Houdini variant, is an interwoven sculpture made of a Delaunay mesh and its dual, the Voronoi graph. Using mostly standard SOPs this video is a lesson on creating real world setups in Houdini, quickly. Additional tweaks like variation on the thickness and bulging through the use of noise, etc. can be found in the demo file that you can download below.

Download Example Scene