Houdini: Poly Rembrandt pt. IV

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A common technique in computer graphics is the use of a kernel for image processing. We discuss what makes it so useful when for example we would like to detect edges in an incoming image. We’ll be implementing this technique in the next part of this series, where we’re gonna build a setup that automatically scatters points along edges in our input image.

Download the project file here.

Other Parts

Part I: Basic Setup

Part II: Extrusions

Part III: Rendering

Part IV: Edge Detection Theory

Part V: Edge Detection Implementation

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1 Comment

  1. Isaac K says

    Awesome, never heard that explanation before. Thanks for diving in.

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