Houdini: Poly Rembrandt pt. IV

comment 1
Featured Video Play Icon

A common technique in computer graphics is the use of a kernel for image processing. We discuss what makes it so useful when for example we would like to detect edges in an incoming image. We’ll be implementing this technique in the next part of this series, where we’re gonna build a setup that automatically scatters points along edges in our input image.

Download the project file here.

Other Parts

Part I: Basic Setup

Part II: Extrusions

Part III: Rendering

Part IV: Edge Detection Theory

Part V: Edge Detection Implementation

Share on FacebookTweet about this on TwitterPin on PinterestEmail this to someoneShare on LinkedInShare on Google+

1 Comment

  1. Isaac K says

    Awesome, never heard that explanation before. Thanks for diving in.

Leave a Reply

Your email address will not be published. Required fields are marked *