All posts filed under: Tutorials

Quick VDB Clouds

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Tutorials
vdbclouds_01

After being asked how to create clouds for rendering in Octane (or any other Engine that supports VDBs) we dove into that topic a bit and the quickest way we found was to use the cloud tools that Houdini provides.

QUICKTIP: Select And Navigate

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Tutorials
Select-And-Navigate

Today for something a little different. I know, Houdini is mainly about complex simulations, VEX and VOPS, but when I started out with the software, it was mainly the little things, like navigating and selecting, that I needed to learn, to feel at home. That’s why I compiled this quick tip for you.

Naive Path Finding

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Tutorials
pathfinder_001-still001

This one is a rather brute force approach for a problem we had to solve on a recent job: Finding a path through a bunch of obstacles. Admittedly what we implement here isn’t a very sophisticated algorithm, but its power lies in its simplicity: It will find a path as long as it’s got enough points available.

Custom Particle System in VEX

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Tutorials
newtoniannightmare-still002

Dobromir of Inlifethrill Designs asked us how we’d go about recreating this. And as I’m quite untalented with Houdini’s particle system, I turned to VEX to create this custom particle system in which individual particles attract each other.