All posts filed under: Tutorials

Low Poly Transform

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Blending smoothly between a high-poly mesh and its low-poly representation is a subtle but useful effect. In this tutorial you’ll learn how to create two versions of the same object, one smooth and one facetted, with the exact same topology. This enables you to blend between the two using a falloff value.

Quicktip: Signed Distance Outlines

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Signed Distance Fields are very versatile. In this installment of the Entagma tutorial stream, Manuel shows you how to use a SDF volume to create outlines around an arbitrary object. By remapping the values from the SDF using functions like sqrt() and sin() it’s easy to create propagating ripples.

Interference Patterns

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While on season break we received quite a few questions. One of those mails pointed us to the amazing work of Loris Cecchini, a sculptor who created (among other stunning artworks) those wave pattern sculptures. At first it didn’t seem clear what’s going on there.

Directions From Growth

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When dealing with growth solvers, often you not only need the growth itself, but a direction vector. For exapmple to copy feathers onto a surface, or other directed object, like knitting loops. In this tutorial Manuel explains how to calculate direction vectors on the surface by using the gradient.