Deskriptiv (http://www.deskriptiv.de) inspired me very much over the years, with their unique mixture of intricate setups and beautiful design. In this tutorial I want to show you how to rebuild one of their creations “Double Mesh” inside Houdini. “Dual Mesh”, the Houdini variant, is an interwoven sculpture made of a Delaunay mesh and its dual, the Voronoi graph. Using mostly standard SOPs this video is a lesson on creating real world setups in Houdini, quickly. […]
The “Spline Wrap” deformer inside of Cinema4D is a versatile tool that many artist use on a daily basis. Whether you want to wrap paint strokes along a spline or animate a snake, the defomer gives you a quick and easy way to do so. Houdini offers a similiar tool with the “wire deform node”, but it’s a little more versatile and thus a little more complex to setup. So having a counterpart to the […]
Hi people from the internet. After posting my geometry creation tutorial for Houdini, people approached me with the question, if such a plexus effect is possible in Cinema 4D, too. And I said no, not without plugins. But after thinking about it for a little while, I found a solution to do this with Cinema4D off-the-shelf tools. I’m using the ParticlePassAB node to find the closest points and Python to create the geometry. So if […]
Did you ever wonder how to create polygons and polylines through code in Houdini. It’s a straigtforward concept. But you have to know some things about the way Houdini organizes and stores geometry in memory. In this tutorial Manuel will walk you through the process of creating geometry with VEX in a wrangle. After some theory he’ll show you how to generate a closed polygon. Then you’ll learn how to connect neighbouring points with polylines […]
Do you want to change a classic Delaunay triangle-mesh to a cell like Voronoi topology, with little effort? Then the Cinema4D python plugin “DualGraph” is for you. It computes the dual graph of the Delaunay tesselation. That means it finds the midpoints of the original triangles and connects these to form new ngons. Resulting in a beautiful mesh.