Last week Germany was still under a massive heat wave. And an office doesn’t get colder by running smoke sims and rendering. That’s why I had to keep this one relatively short (let’s call it a speedrun): We’ll build a particle system advected by a smoke sim and demonstrate how to set up instancing in Redshift.
With our new years resolutions still fresh and our bellies still full with cookies and christmas cake, we decided that in order to deliver everything we have in mind for 2018 it would be good to start the new year with… a break. Season two is coming to an end and we’ll retreat for two months to prepare a few things for spring.
There are very few things more hypnotic than watching an embroidery machine do its work. When watching my wife’s machine working on festive decoration, I thought about how I’d create something similar in Houdini. Turns out it isn’t too complicated once you’ve figured out how to make the stitches run into a certain direction.
We have something special for the upcoming holiday season for you: Snowflakes! This was the very first paper I ever implemented in Houdini – what a feeling! I recorded it a while back in summer but then decided to wait until the right season. As the first snow is hitting the Munich area I guess it is about time to release the tut 🙂