Dual Mesh

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Deskriptiv (http://www.deskriptiv.de) inspired me very much over the years, with their unique mixture of intricate setups and beautiful design. In this tutorial I want to show you how to rebuild one of their creations “Double Mesh” inside Houdini. “Dual Mesh”, the Houdini variant, is an interwoven sculpture made of a Delaunay mesh and its dual, the Voronoi graph. Using mostly standard SOPs this video is a lesson on creating real world setups in Houdini, quickly. Additional tweaks like variation on the thickness and bulging through the use of noise, etc. can be found in the demo file that you can download below.

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Rebuilding the C4D Spline Wrap Deformer In Houdini

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The “Spline Wrap” deformer inside of Cinema4D is a versatile tool that many artist use on a daily basis. Whether you want to wrap paint strokes along a spline or animate a snake, the defomer gives you a quick and easy way to do so. Houdini offers a similiar tool with the “wire deform node”, but it’s a little more versatile and thus a little more complex to setup. So having a counterpart to the “Spline Wrap” deformer might be a good idea. In this tutorial Manuel goes through the process of rebuilding the C4D tool inside Houdini. This is a good exercise in how to use Houdini to create tools and offers some matrix math, too, as a bonus feature. Enjoy!

Differential Mesh Growth

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As some of you already found out, it is quite possible to set up differential growth not only on a line but also on a mesh. This tutorial goes into the details of doing exactly that while allowing for some degree of art-directability (is that even a word?) of the growth patterns.

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